

The gameplay is mostly the same, though replacing the human population with zombies really does take a huge bite out of the fun. The game has a limited number of maps, but they’re huge and allow a lot of variety. In the creative power up game, the Carmageddon team is a clear winner. Power ups are scattered around the track – mines, mortars, zombie flamethrowers, zombie electrocuters, high-grip tires – whatever your little heart desires.
#Carmageddon tdr 2000 game boy color upgrade#
Cash can be used at the end of the race to buy opponents’ cars that you have destroyed or to upgrade your own car engine, armor, or offensive ability. Much like in Carmageddon 2, you still race around a track and must feed the timer by causing general destruction. Carmagaddon TDR 2000, the third game in the series, does the unthinkable by toning down the violence – instead of mowing down screaming peds you mow down zombies, who all look rotten and expel green goo when splattered. The sequel improved the graphics and physics, but also added gimmicky stunt events that annoyed more than entertained – the main course was still the pointless mayhem.

Back when Carmageddon came out, the concept of a driving game that rewarded insane driving – including wrecking other cars and running over pedestrians – seemed fresh and exciting.
